While working for BYU-Idaho I had the privilege of leading a web development team for the Pathway program, which provides “low-cost educational opportunity…[to] earn college credit.” I was brought on to help launch a new homepage web property, which was apart of Pathway’s larger transition to further separate it’s brand from BYU-Idaho. In the two years (2013 to 2015) I worked with Pathway I…
While working for BYU-Idaho, I was asked to help put together the university’s online magazine Upward. For this issue they asked if we could tryout some “parallax” scroll based animation on some of the infographics. I was put in charge of the Legacy Moments: Yesterday infographic, and working with graphic designers we created this interactive animated infographic for readers to enjoy.
Here’s a previous project I did for Rogue Air Trampoline Park in Medford OR. They wanted a short commercial for their YouTube and social media advertising campaign, and asked if I would put something together for them. They sent me a bunch of footage from the park, I spent a couple hours in an afternoon putting this together using Adobe Premiere Pro and After Effects.
First update to my current project. I added some interactivity to my subdivision demo applet. Here’s a clip of me manipulating the vertices of the model, and then performing a couple iterations of subdivision. I’m pleasantly surprised at how powerful this applet is with how few features I’ve coded into it. Subdivision is a really dynamic concept.
Started a project to play around with the concept of subdivision in 3D space to create complex geometry algorithmically from simple starting points. Created this little applet using Processing 3, the Java based coding environment. It’s based on OpenGL with an large emphasis of visual art contexts. #gottastartsomewhere.
“I guess you gotta start somewhere…” is starting to become my motto. But I got no other good ideas for catchphrases to keep telling myself so I don’t give up. *Quest for positivity* I keep thinking I’m gonna look back in a handful of years from now and laugh, either at how bad my skills ‘were’, or… at how quickly I gave up. haha. Anyway, I tried to ink one of my sketches today…